Update v1.153.11.19704:
New Features:
LAN Play has been added to the game, including the ability to play LAN games with Mods enabled and over certain VPN networks. When browsing LAN games, the UI should display which Mods are required to join each game. LAN Play can be accessed directly from the Main Menu.
Added the ability to change the resource regeneration speed in Skirmish and Multiplayer games. This is now a slider in the Rules section of the game lobby (With value “1” being the legacy default)
Added a shortcut “Download” button to the Join Game and Lobby screens to quickly download a selected Custom Map by the host. This should make it much easier to grab Custom Maps and try them out. Along with this change, we are adjusting the lobby list so games with Custom Maps should appear alongside all other hosted games.
Added the following community maps into the official game:
"Elevation" (TD) by AchromicWhite & Lovehandles
“Quarry” (TD) by AchromicWhite & Lovehandles
"Heavy Metal" (TD) by FeRReT666 & Lovehandles
"Electric Avenue" (TD) by FeRReT666 & Lovehandles
"Canyon Pursuit" (TD) by AchromicWhite
"Tournament Arena" (RA) by [UF] freezy
“Tournament Ore Rift” (RA) by [UF] ^^ZxGanon^^
"(WHT) Canyon" (RA) by AchromicWhite & FeRReT666

Quality of Life Improvements:
Balance adjustment - In Tiberian Dawn the APC now has the Repair Facility as a pre-requisite to build, in order to help mitigate the early APC + Engineer rush
Balance adjustment - The GDI Weapons Factory health has been increased by 30%
Balance adjustment - The Naval structures have been removed the the victory condition
Balance adjustment - The Nod Cargo Plane delivery time has been normalized to 5 sec
Added the ability to Quickload with a Hotkey
Quicksaving should now work in Custom Missions and Skirmishes with Custom Maps
The USSR sub-faction price discount should now display properly in tooltips
Improved the Harvester logic so it will more reliably collect Gems in the adjacent cell
Added a flash back to the Nuke explosion in both games
The Stop and Guard hotkeys can now be held down
Made it so the “Insufficient Funds” dialog will no longer play if you’re not building anything
Increased the priority of the “MAD Tank Deploying” voice over so it can be immediately heard
Made a slight adjustment to how the enemy Airstrike targets in Nod Missions. The A10s should now focus on a single-target instead of splitting to multiple targets. This was a tough issue to track down and still looking for player feedback on how it feels in this new patch.
Harvesters should now properly respond to a docking queue and override if a manual docking command is given
Improved the readability of the text on the score screen in Tiberian Dawn
Updated the Radar visuals for when its being jammed by a Radar Jammer or Tesla Tank
Enabled the Hell March and Act on Instinct Achievements to be unlocked via the Main Menu Jukebox
Added a download window when subscribing Mods via the in-game Mods browser