Update v1.1.0:
Changes

-Added local data flags for all achievements; when the game starts, synchronize local data with the server side, then trigger achievement(s) unlock as needed
-Adjusted tutorial walkthrough in Floating Castle
-Adjusted camera position for the first handle in Floating Castle
-Added sound effects when dragon appeared for the first time in Floating Castle
-Extended hit check area of the core when the dragon boss glides down to attack
-Floating platforms won’t block arrow shots in the dragon boss fight
-Some puzzle logic changes of stage 3 in the lizard boss fight
-Crystals won’t block arrow shots in the lizard boss fight
-Changed 3D model of the sword stickers in the lizard boss fight
-Changed materials of some climbable bars in Sea Tower Part 1 and Stars Lake
-Controls won’t be locked for a few seconds when the character jumps out from a portal
-Changed the animation when the robot is grabbing something

Bug Fixes

-Fixed a bug of save file compatibility caused by version updates
-Fixed a movement bug of the first movable box in Floating Castle
-Fixed a bug which causing the character to be invincible when get hit in the lizard boss fight
-Fixed an issue in the lizard boss fight cutscene which may blow up the character
-Fixed a bug of the freeze timer which may cause the character to be irresponsible
-Fixed a bug of the robot not grabbing handles after reloading from saves in Stars Lake
-Fixed a bug of the elevator in the secret room when the character has restored on it
-Character actions won’t become slow motion when get hit, so the slow motion won’t affect subsequent scene events
-Fixed a bug which may cause the character to be irresponsible after jumping down and hitting the ground
-Fixed a bug of charging sword which may cause the visual effect not disappearing in a puzzle cutscene
-Fixed a bug of swords which may cause the first placed sword not disappearing when the 20 swords limit has been reached
-Assisted aiming now works correctly with nearby swords
-Aiming crosshair won’t disappear when the character is squatting
-Fixed materials on the butterfly springs and common elevators

Update v1.0.2:
Bug Fixes

-Fixed a positioning bug by disabling dodge ability when the player is captured by the spider boss
-Fixed an AI path finding issue caused by inconsistent bridge connectivity while it's moving
-Fixed a orientation bug of the player while aiming in the final boss fight
-Fixed a bug in the final boss fight when the player is hit by shock wave while aiming
-Fixed a bug of aiming crosshair in the final boss fight
-Fixed a bug of Purification of Heart achievement caused by loading saved games