Update v1009413:
Main Focus:
In this first part, we focus on making it easier to explore and expand into the underground earlier on while also making the Asteroid Lander and Elevator easier to use. We also start making Below and Beyond content more beneficial for your main colony by introducing a few upgrades that cost Exotic Minerals.

Elevator Grid resource transfer: The elevator now transfers excess power, water, and oxygen between the Martian Surface and Underground. This enables you to start expanding in the underground while relying on your production on the surface.
Elevator Auto mode: You can now set a minimum amount of resources you want on the Surface and Underground. While the elevator is in auto mode it will automatically request resources when under this minimum. You can also still manually request resources.
- Requesting resources for the Elevator is now done on the side where you need the resources, instead of where you send them from. With arrows indicating from where to where the resources will be transported.
Reworked cave-ins: Cave-ins no longer require a specific tech to clear, and blocked tunnels that required the landscaping tool are also removed. To still maintain an element of gradual exploration, we introduce the new Collapsed Tunnels which do still require the tech to be cleared.
- Increased room for exploration in the underground, greatly reduced the number of tunnels blocked while the new Collapsed tunnels are placed such that they lead to larger new areas to explore or extra anomalies to find. We also increased the number of anomalies in the underground.
Exotic Minerals upgrades: We introduced a few upgrades to surface buildings that cost Exotic Minerals;
- Improved Photovoltaics; doubles power production for solar panels
- Exotic Mineral Treatment; greatly increases health and sanity recovery from Infirmaries (and Medical Posts if you have In-dome Building Pack).

Gameplay Improvements:
Added clear warnings to the lander rocket for why it cannot depart yet, so you can take action.
Added a "Depart Now" button to the Asteroid Lander, which allows you to launch the lander before the requested payload is loaded, as long as it has enough fuel.
Disabled the “visit asteroid” button, if there is no Asteroid to go to.
Removed the Micro-G Vehicles tech, RC Vehicles can now always be brought to Asteroids.
Elevators can now recharge drones, just like drone hubs.
Improve requested payload feedback on the elevator.
Added 1 drone to terraforming initiative default loadout to fill out the cargo space.
After map switching once, all switches afterwards have a fade instead of a loading screen, which shortens the loading times significantly.

Balance changes:
Halved research costs for the Recon & Expansion tech tree.
Reduced Exotic Minerals costs for underground domes.
Added an anomaly close to elevators which gives some Exotic Minerals, to get you started.
Rebalanced Drone Hub Extender to cost less Exotic Minerals.
Increased success chance of Jumbo Cave events.
Increased time players have on asteroids.
Adjusted the tech tree order; moving Low-G Excavation Permits and Low-G Tunnel Supports down while moving Underground Dome Construction and Micro-G Mining up.

Bug Fixes:
Asteroid Lander now gives correct feedback when requiring maintenance.
Fixed an issue with lander rocket showing payload when landing, instead of requested payload.
Fixed an issue with the elevator panel not removing colonists already transported to the other side.
Fixed the lander info panel showing an incorrect status when there aren't enough prefabs.
Fixed the lander showing an incorrect status after canceling the trip.
Fixed the First Rainfall milestone not being achieved after reaching all requirements
Fixed disasters running back to back.
Fixed Lander rocket not taking off if RC Vehicles required for take-off are in the cargo of another rocket.
Fixed Mirror Sphere mystery never-ending, the counter however remains on screen in existing saves.
Fixed an issue with suffocating colonists continuing to suffocate when they get out of the Elevator.
Fixed an issue with colonists suffocating while trying to reach micro-g habitat.
Fixed an issue with drones needing several takes on a single cave-in to clear it.
Fixed an issue with vehicle navigation when collapsed tunnels are cleared.
Fixed Electrolyzer continuing to consume water when turned off.
Fixed Drone Hub Extenders not receiving the extra range of 15 hexes.
Fixed Drone Hub Extender active range not being redrawn immediately after researching the Signal Boosters.
Fixed an issue with the “Unknown” status of drones and rovers while using the Elevator.
Fixed empty tooltip and building panel of the Forestation plant when the language is set to Turkish.
Fixed drones facing the wrong side while gathering Metals or Exotic Minerals.
Fixed an issue with the lander rocket’s color being different before and after construction for some sponsors.
Fixed an issue with colonists not occupying the last (14th) slot of the Micro-G Habitat.
Fixed tooltip for the Micro-G Habitat colonist filter referring to a dome instead of habitat.
Fixed the Jumbo Cave experiment pop-ups showing incorrect cost cuts.
Fixed Cave-ins and Collapsed Tunnels not having a texture in the quick bar.

New game only bug fixes:
Fixed Alien Artifact Anomalies spawning underground in the Dredgers Mystery.
Fixed an issue with Mystery3Counter notification triggered by Countdown Sphere Unknown Event being stuck.
Fixed an issue with numbers going into the negative on countdown timers.

Update v1008298:
Gameplay Improvements
Elevator colonist cap has been increased to 250
New warning notifications when trying to launch a lander with colonists while not having a ‘habitat’ on the asteroid or when the habitat does not have enough resident slots

Bug Fixes
Fixed ‘no disasters’ rule not working
Fixed ‘no terraforming’ rule not working
Fixed disabling ‘no Below and Beyond content’ rule awarding ‘Space Explorers’ achievement
Fixed a crash on starting a new game on macOS
Fixed a crash when sending a planetary expedition that requires an RC vehicle
Fixed a crash when a lander rocket returns to mars with cargo containing a transporter that carries resources
Fixed a crash when requesting colonists from an asteroid
Fixed a crash after the event ‘rough touchdown’ when drones unload the payload
Fixed a rounding error on resources prevent the lander rocket from launching
Fixed a Waste Rock value being incorrect during landscaping
Fixed event anomalies spawning under resource deposits
Fixed the amount of surface polymers being very high
Fixed ‘The last War’ event preventing the loading of cargo onto asteroid landers
Fixed not being able to send multiple drones through the elevator by right clicking
Fixed the lander rocket request payload tooltip showing the ready status for prefabs that the player does not have
Fixed the issue where the number of requested colonists gets reset to 0 in the lander rocket cargo menu
Fixed where one drone gets transported through the elevator when assigning multiple drones to the elevator as drone controller
Fixed maintenance getting stuck on certain buildings (fusion reactor and electronics factory)
Fixed where drones were active in drone hub extender range while the extender wasn’t powered
Fixed the effect ranges remaining visible after refabbing a building
Fixed rovers leaving the lander rocket twice
Fixed the issue where multiple capital cities could be built after terraforming (Old saves will continue to contain multiple capital cities, but the option to build more is now restricted)
Fixed the RC explorer continuing to scan queued surface anomalies while the RC explorer has been transported to the underground
Fixed incorrect landing angle of the supply pod on a landing pad
Fixed the asteroid banner not working without the Space Race DLC
Fixed the issue where landscape cursor does not show
Fixed the colony being automatically renamed to ‘missing text’ in the planetary view
Fixed the concrete extractor not being able to build underground at specific coordinates
Fixed domes not being built underground because drones stop delivering resources

Update v1008107:
Bug Fixes
Fixed the game crash after loading a save game with invalidated drones.
Fixed the game crash when a player selects the Rock Formation object on an old retail save.
Fixed missing Terraforming tech tree in the old saves.
Fixed the "Advanced Martian Engines" tech adding 20 fuel to Cargo Rockets.
Fixed the “Transport Optimization” tech not adding extra cargo space.
Fixed the description of the "Banner" mentioning Mars while on an asteroid map.
Fixed the Cave of Wonders description.
Fixed the Lander rocket disappearing when the “Rough Touchdown” event occurs.
Improved feedback when the Asteroid Lander requires maintenance.
Fixed ramps being instantly built.
Fixed the progress bar of “Required Waste Rock” not changing while flattening.
Fixed the problem when a fired worker immediately returns to work.

Update v1008025:
Gameplay Improvements
Remove the Micro-G Auto Extractor prefab from the default loadout for Asteroid Landers, so you don't accidentally include a prefab without having one.
Visual improvement to the base of asteroids (mostly for photo mode).

Bug Fixes
Fixed dome birth controls.
Fixed the same anomaly event appearing multiple times.
Fixed dust storms, cold waves, and meteor storms not triggering.
Fixed the martian surface filling with water after connecting a lake to a water producer.
Fixed asteroid landers sometimes not properly showing their status when returning from an asteroid at the very last second.
Fixed drone control fix for broken food storages.
Fixed a crash that sometimes happened when landing an Asteroid Lander with drones on an Asteroid.
Fixed a crash when Asteroid Landers departed with drones.
Fixed not being able to order seeds from the earth for old saves without B&B.
Fixed cold waves not vanishing after they end, in old saves.
Fixed the “must include” filter for seniors.
Fixed missing images for anomalies.
Fixed smart complexes not receiving electricity after loading old saves.
Fixed the "Winter is Coming" rule not being selectable in the game rules screen.
Fixed the RC Safari's missing UI panel (the one showing visitors).
Fixed lamps of the elevator floating in the air in some cases.
Fixed incorrect ground texture after refabbing buildings within a Mega Dome.
Fixed missing warning when launching a rocket back to earth while still unloading cargo
Fixed sponsor-specific rovers' weight being counted twice for Lander/Elevator/Resupply cargo.
Fixed the asteroid lander not loading more than one rover of each type.
Fixed the asteroid hopping achievement unlocking after visiting 10 asteroids, instead of 11.
Fixed wasp drones in colony always showing 0 in the resupply menu
Fixed the camera zooming into the wrong sector in the underground.
Fixed Philosophers Stones Mystery that couldn't be completed after destroying a stone.
Fixed a crash related to the Inner Light Mystery on old save games.
Fixed landing pads being unusable after canceling the construction of a rocket.
Fixed an empty B&B tech tree showing for old saves.
Fixed drones facing the wrong direction while gathering Metals or Exotic Minerals.
Fixed the Fast Radio Burst turning several colonists into Geniuses.

Update v1007874:
Gameplay Improvements
The lander rocket now loads items in increments of 1 instead of 5.
Moved the cave-in clearing tech earlier in the tech tree, now appearing between position 5 and 8, instead of as the 13th tech.
Change the order in the cargo screens, grouping buildings of the same type together.
Rebalance rewards for recurring Recon Center discovery events.

Bug fixes
Fixed colonists and drones getting stuck in food stockpiles. Attention: the fix requires the rebuilding of depots and food production buildings that display broken behaviour!
Show the Lander Rocket immediately amongst the pinned items on Mars when it does its last second launch as an Asteroid goes out of range.
Lander Rocket now properly loads all drones when launching at the last second as an asteroid goes out of range.
Lander rocket now only starts loading drones, rovers, crew and prefabs if everything is available.
The “died in orbit” trigger will activate only if the crew actually dies.
Removed colonists that died in orbit.
Cave-ins can be reached more easily by drones to clear.
Fixed issue where elevator cargo could get lost if both sides of the elevator requested the same resource.
Fixed issue where elevator cargo could not be updated after the initial request.
Fixed vehicles cannot be transferred through the elevator using right-click.
Ancient Artifact spawns the correct amount of drones.
Auto explore of the RC Explorer no longer reveals hidden anomalies.
Added missing icons for pinned surface passage and underground passage.
Correctly updated pin dialog when transporting RCRover.
Fixed incorrect game over condition when colonists died on Asteroids while there were still alive colonists on Mars or the Underground.
Fixed issue where cables and pipes were created on the wrong map.
Workshifts now properly update while on another map.
Prevented refabbing landing and trade pads while they're in use.
DLC buildings will be accessible on a new game after loading an old save.
Fixed missing Passenger Rocket UI in the resupply menu on old retail save.
Cheat panel improvements (available in creative mode only on Windows, Mac, Linux).

And several other underlying code fixes that were presumably causing bugs, especially to save games from before the update.

Platform-specific fixes
Fixed startup crash on certain Windows 7 installs.
Removed the assert window on Linux.
Disconnecting controller issue.